Wednesday, 9 January 2008

Lev Manovich - what is digital cinema

Lev Manovich - What Is Digital Cinema

Manovichs' essay discusses digital cinema and it's progression from traditional film cinema which preceded it. This was interesting from my point of view as many of the issues raised have parallels to recent research I've been doing for my dissertation, which will cover aspects of digital photography.
One aspect of the text seemed to mirror issues I've noticed in my research, that traditional photography provided a 'truth' of what was recorded on film, and that today we don't accept modern images with the same readiness as in the past because of the inherent mutability of digital imagery.
To some degree this is true, but ever since the first photographic images were produced, we have only seen reality as the photographer intended. The simple act of framing the shot means we are only being given a certain viewpoint, only one version of reality. These first photographs needed to have long exposure times of the images to be captured - people had to stand motionless for several seconds if any kind of image could be recorded with any clarity. This is certainly not natural. Photographers can make use of wide angle lenses, giving a greater field of vision than is capable with human eyesight. Dodge and burn techniques are employed in the darkroom to change the way the image develops onto the photographic paper, as well other techniques of cross processing, tinting and the use of different papers all change what the final output would be. Photography would not exist with the use of emulsions, light sensitive chemicals and developing fluids, so the difference between manipulation of reality in traditional methods of photography and those of digital manipulation is not so great. The processes are of course different, but the intention on the part of the photographer is the same. We only see an expression that the creator of the image wants us to see, not an exact reality.
I get the impression that some of these theorists are saying new media is 'killing off' older traditional media, like the painters and artists who predicted the invention of photography would kill off painting. It didn't quite happen that way. New technology makes it easier to things that would be much more costly or labour intensive with the traditional methods , as well as opening up new ways fort he artist to express themselves. Digital media incorporates aspects of the old, as well as bringing more choices to the table.
Manvich also states 'cinema pushed animation to its boundary, only to become one particular case of animation in the end'. Whats ended? Has the evolution of cinema ended? Will there be no further developments in film making? The only difference today is the technology, not the intention. Film makers have always explored the medium and will continue to do so until the the worlds end.

It will continue to incorporate older media forms and techniques as it evolves, we are only just beginning the process, the journey from cave painting to virtual 3d artwork is just a small step.

keyframe.org is a website with many essays and articles on digital cinema

Martin Lister's book, Photographic Image in Digital Culture has some interesting points, and
William Mitchell's - The Reconfigured Eye is worth a read also.

Thursday, 3 January 2008

aagghhh

aaaaaggghhhhh....

....really struggling with this interaction project. Keep going around in circles not making any progress. Was interested to make some optical piece inspired by the stereoscopic images at the Kentbridge exhibiton. I sent away for some stereoscopic glasses from the US as i couldn't find a UK supplier. They arrived, but are pretty crap, quite blurrey and difficult to see anything. Hoped to rig up a system with 2 video cameras, and project the images onto screens side by side, and use the stereoglasses to see the results in 3d. Tried to test with a couple of webcams, and again had little success as the PC would recognise a second webcam. (plus the webcam images are pretty ropey , despite the fact it wasn't a cheap one).
So it's back to square one. At a loss as to what to do for this project, and more research just makes it more confusing.

Monday, 24 December 2007

rough ideas for dissertation.

I was going to write my dissertation by further exploring ideas discussed in my essay last year, which dealt with immersivity in virtual environments. Have decided to go with a different topic, more in line with current interests and future study/career paths. Reading various theorists take on photography in society and what the effects digital photography is having, an it's changing role in multimedia.


currently reading

From the externalization of mind to the implantation of technology
- Lev Manovich

The Paradoxes of Digital Photography - Lev Manovich

The Photographic Image in Digital Culture - Martin Lister

Understanding Media - McLuhan

The Reconfigured Eye - William Mitchell

Digital Design media - William Mitchell

Remediation, Understanding New Media - Bolter and Grusin

On Photography - Susan Sontag

On Photography - Roland Barthes

Wednesday, 19 December 2007

Virtual Bodily Harm

Physical Interaction - The Wii remote is an offensive weapon

In the latest case in the ongoing debate on violence in video games, Rockstar Games won an appeal against the decision by the British Board of Film Classification (BBFC) banning its latest game 'Manhunt 2' . The game revolves around a deranged character who has to escape from an asylum, and hunt down those who put him there. It's basically a first person shooter in the horror genre, and it's gore and violence earned it an AO (adults only) certificate on first release in the US. A modified version was later released with a M (mature) classification, but these mods were not enough to get it through the BBFCs testing.




Members of the game industry were not quite sure why 'Manhunt 2' was given the full ban by the BBFC, as the levels of violence were no greater than many other games that line the shelves in game shops, and it's also claimed the violence is watered down compared to that featured in countless horror films that all receive classification. Digging a little deeper into this story, I discovered that the primary objection by the BBFC was that the Wii version made full use of the wii-mote. Now instead of just point and click executions, you actually get to stab the bad guys. Or hack then to bits with an axe, or you can use the wii-mote to saw their head off. No longer are you sat calmly behind a desk dispensing your own brand of justice, your physically going through the motions, swinging your virtual chainsaw around your living room. And you thought the Wii was a family console.
The BBFC believe we are training the next generation of serial killers, who are right now honing their assassination techniques and stealth skills. As gaming becomes more immersive are we really likely to see an increase in violent crime? I think not, nor is here a place for the game/violence debate.But the notion of violent interaction with a mouse and keyboard being acceptable, while the exact same interaction acted out physically is not, is an interesting topic for debate, opening up questions about physical interaction and society

Tuesday, 18 December 2007

Stereoscopic Images

After seeing the Kentridge projected installation mentioned in the last blog, I've been researching visual perception and the idea of stereoscopic images. Am working on the idea of using two video camera filming the same scene from two different angles(maybe the camera are inside an installation, pointing at the viewer. The two films could be projected side by side large on a wall. The viewer would wear stereoscopic glasses to see a giant 3d projection of themselves inside the installation. This is just the beginnings of a rough idea at the moment. I've bought some stereoscopic glasses on line so i can experiment over the break (if they arrive in time through the Christmas post)

Sunday, 16 December 2007

William Kentridge - the Hove exhibition

William Kentridge - What Will Come (has already come)
Regency Town House - 13 Brunswick Sq


Today i went to see another exhibition by William Kentridge (this one is in Hove), where there is a animated work called What Will Come (has already come). This is a really intriguing installation, -the animation is projected into a circular table from above, in the center of the table is a mirrored tube, which reflects the image on the table. Its only by looking at the reflection that the animation becomes clear, as the projected image appears warped if viewed directly.
The installation shows a dreamlike sequence, a darkly surreal journey through war and human spirit, animated charcoal strokes erased and redrawn repeatedly as nightmarish images morph into the next with fascinating fluidity.

It's a very engaging piece, Kentridge plays with the viewers perception, offering an alternative way for them to observe and construct a narrative to the hallucinatory imagery.
The exhibition itself is located in a battered old regency house, and i couldn't work out if it was in the midst of being redecorated, or it had been painstakingly created to look like that. Either way it's transitory make-shift feel perfectly suited the scratchy discordant style of Kentridge's work.

The other work i was especially interested in was his Stereoscopic Photogravues exhibited in the University of Brighton Gallery at Grand Parade. Again Kentridge experiments with the viewers perception by allowing them to see the stereo images through specially mounted lenses , which also use mirrors to bounce the image into view. When viewed, a single image is perceived, and has a great depth of field that is not seen on the flat images when viewed from the side.

Have been thinking about these techniques with regard to the current project, and am interested to see if i can work with mirrors to shape the viewers perception while interacting with video input. not sure yet, still working out some concepts.

Thursday, 13 December 2007

Visiting Speaker - Luciana Haill

Visiting Speaker - Luciana Haill
Luciana uses medical electrodes to analyse brainwave activity, and visulises them with audio and a 3D graphical representation of the data.

This was a fascinating topic, exploring the way the mind works and how it behaves under differnet emotional and physical states. This techonolgy opens up all sorts of possibilites to gain greater understanding of the human mind and our thought processes, and could have benefitial insight into the way we learn, and benefit rest and meditiation.
What i also found particually fascinating was when she mentioned the reults of using the brainwave analyser on plants, and the way they reacted to different stimuli. Human understanding in these areas is very limited, and it will be interesting to see how research in these areas develops.

Her website IBVA uk explains her work ...
''IBVA is a form of biofeedback for the brain called Neurofeedback. It's a training process of using technology to provide you with more information about what your body is doing than your ordinary senses provide. This "feedback" helps you learn to use your mind to develop greater control over your body, or, in the case of neurofeedback, your brain. IBVA is already used by :
• Hypnotherapists & NLP trainers
• Teachers, Universities & Research departments
• Musicians & Artists
• Home users, Alternative practitioners
• Sports trainers
• Life coaching
• Metaphysical & Psychic explorers''